The plugin is designed to 'trigger' common events. to do many of the most common RPG things, such as create a treasure chest, a shop. In response to a request, the plugin has been updated to support trigger common events during battle. For instance, waiting for the player to press a certain button and you want to execute a series of commands when the button is pressed. Work on Beginning RPG Maker VXAce started a few months later and was. You'd attach a common event to the 'map' item, and in the common event you'd have a Show Picture command.įinally, you can set a common event as either an autorun or a parallel process, conditioned by the switch - maybe for something that could happen on any map, and you're not sure when/where it's going to happen. We will need two common events, much like before. As an example, you might have a 'map' item, and when you use the map item from inventory, you want a picture of the map shown. During the course of this section, we will be using the first method. You have probably seen the relevant tab within the RPG Maker VXAce (RMVXA) Database already and are probably. To expand on Skunk's explanation, you can also set up a common event as a trait on an item, so whenever that item is used, that common event will be called. Also note that everything done in this video was accomplished without even using general switches, variables, or common eventsAt 18 minutes and 40 seconds into. This chapter is going to cover common events. When you use the Call Common Event command, the common event behaves as if it were a part of the calling event - it has that event's id, the map id that the calling event is on, etc. You add all the commands to the common event that you'd want to run in all those events, and then in those events you just do a Call Common Event command and select your common event with all those commands. But then if you wanted to change something about it, you would have to go to every one of those events and make the change numerous times.Ĭommon events are a way around that. An event in RPG Maker is used to serve either the purpose of interactive characters or items, as static or animated objects, or as a way to create scripted. If you havent touched common events at all, make a new project, copy the data folders common event.rvdata2 and replace the other projects with that copy. You could create the event on lots of maps (or copy/paste the event many times on the same map). Sometimes when you didnt shut down vxace properly, it could corrupt an open projects files (this is why I make all my stuff in dropbox for revision history). Let's say you have something that you want to do on lots of maps.
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